Direction
Direction
🔵 🔴 🟡 Course description
The course Digital Technology and Character Animation II is a continuation of the course Digital Technology and Character Animation I. In this context, more emphasis is placed on practice and the artistic creation of small drawings and works through modern digital 3D tools. The purpose of the course is for students to deepen the knowledge gained in the prerequisite course and to familiarize them with tools and software, in order to understand the basic principles and concepts of movement, facial expression, character development and their placement within the context of the narrative (e.g. in a digital game). The course focuses on creating expressive animated characters found in a game environment, modeling characters, and developing storytelling through visual features, movement, proper placement in the appropriate background, and the use of sound and lighting. Particular emphasis is placed on modern workflows (Hybrid Workflows) and the use of Artificial Intelligence tools (AI-assisted animation). Students are trained in the transition from traditional keyframing to the use of motion capture data, the application of physics (Physics-based animation) through specialized software, and rapid prototyping to produce high-level artistic results (game-ready animations).
At the end of the course, the student will be able to:
Know the basic principles and concepts of movement, facial expression, character development and his placement in a narrative context.
Understand the stages of development and animation of a character in a digital game. • Develop his/her skills in 3D art production methods for digital applications and games.
Utilize modern Artificial Intelligence (AI) and Physics (Auto-physics) tools to accelerate production and improve the realism of motion (weight, inertia).
Implement hybrid workflows (Pipeline: Modeling Auto-Rigging Mocap/Physics Cleanup Facial Animation) by combining multiple software.
🔵 🔴 🟡 Theory (2 hours)
🔵 🔴 🟡 Workshop (1 hour)
Review language: Greek
🔵 🔴 🟡 Evaluation method:
🔵 🔴 🟡 Course Textbooks [Eudoxus]
Extra Bibliography
Software Links
Maya Autodesk educational edition https://www.autodesk.com/products/maya/overview
Unity Game Engine https://unity.com/
Autodesk MotionBuilder https://www.autodesk.com/products/motionbuilder/
Autodesk Mudbox https://www.autodesk.com/products/mudbox/
2D/3D animation/rigging/modeling/sculpting https://www.blender.org/
3D characters and animation library https://www.mixamo.com/
Cascadeur (Physics-based 3D animation software): https://cascadeur.com/
Rokoko Vision (AI Motion Capture from Video): https://vision.rokoko.com/
Adobe Fuse (Legacy) / Ready Player Me / ActorCore: Rapid Character Creation Software/Platforms.
Open-Source Tool (and Community) for making 3D Characters http://www.makehumancommunity.org/
Free and open-source painting program (for Windows, Linux & OSX) https://krita.org/