Department of Performing and Digital Arts

Anastasios Theodoropoulos



Rank
Assistant Professor

Dr. Theodoropoulos Anastasios serves as an assistant professor at the department of Performing and Digital Arts – University of the Peloponnese, teaching Game Design & Development, Human-Computer Interaction, Virtual Reality and Character Animation. He is also a scientific associate-researcher in the field of games and immersive technologies at the HCI-VR Laboratory. His doctoral research delved into alternative teaching methods and digital games as tools for programming education. During his postdoctoral research, he further specialized in developing personalized systems for games aimed at enhancing the teaching of programming skills. He has extensive experience in teaching within the Computer Science domain (since 2006), in a wide variety of courses, to students aged from 6 years old to mature adults and in multicultural settings. He also serves as a national Ambassador for the European Code Week initiative, whereas he promotes games (game-design and game-play), to develop basic Computational Thinking skills in educational settings. In the realm of game design within school settings, Dr. Theodoropoulos has garnered honors from both international and national competitions. In academic environment, he has supervised-co-supervised undergraduate and postgraduate theses on the design and development of digital games and animation (tools: Unity, Ren’Py, Godot, Maya). His research focuses on Game studies, Player Experience, Character animation, Game Education, Immersive Technologies, and Human-Machine Interaction. He has co-authored several manuscripts published in peer-reviewed journals and conferences, and he serves as editor on highly recognized journals. In addition, he is an active member of the ACM, SIGCHI, SIGGRAPH, SIGCSE and IGDA organizations. He researches user/player experience modeling and technologies to enhance gaming experiences, and algorithms that dynamically adapt to player behavior, creating immersive and personalized gameplay scenarios. Lately, he has been involved in projects that combine interactive/immersive gaming technologies with arts and culture.

Field
Video Game Development and Character Animation
Studies
2020, PostDoc, Digital Games in Programming Learning, Department of Informatics and Telecommunications, University of Peloponnese, Greece
2017, PhD, Department of Informatics and Telecommunications, University of Peloponnese, Greece
2010, MSc, Information Technology, University of the West of Scotland, UK
2004, BSc Automation Engineer, Piraeus University of Applied Sciences, Greece

Keywords: Game Studies (Design and Development), Immersive Technologies (VR and AR in Games, Culture and Arts), Computer-Human Interaction (User and Player Experience), Game Education (Programming Environments and Digital Games), Animating Characters in Video Games.

Previous Courses:  Introduction to Technology, Introduction to Digital Constructions, Curation of Digital Exhibitions and Virtual Reality.
Correlation with courses